package Layouts
{
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	
	public class Mapa extends Sprite 
	{
		private var bg:Sprite;
		private var map_cont:Sprite;
		private var button1:Sprite;
		private var button2:Sprite;
		private var button3:Sprite;
		
		public function Mapa():void {
			addEventListener(Event.ADDED_TO_STAGE,init)			
		}
		
		private function init(e:Event):void {
			
			bg = new Sprite;
			bg.graphics.beginFill(0xE9D77A);
			bg.graphics.drawRect(0,0,stage.stageWidth,stage.stageHeight)
			bg.graphics.endFill();
			addChild(bg);
			
			
		}
		
	}

}